Exactly what I was wanting :) Do you mind if I use a (very similar) deritive
for a commercial animation?
Many thanks.
---
Michael Brown
Physics is no fun if you disregard friction.
"Jonathan Hunt" <jon### [at] xlcus co uk> wrote in message
news:3ace19cd$1@news.povray.org...
> "Michael Brown" wrote in message news:3acdba6f@news.povray.org...
> > Is there any way of doing this? Scaling look pathetic, and
> > varying textures by time looks just as bad (note: this may
> > just be my useless texture). I presume it's some turbulance
> > variation with media?
>
> Is this the sort of thing you're trying to do?...
>
> http://www.xlcus.co.uk/povray/fire/fire.mpg
>
>
> --
> Jonathan Hunt
> http://www.xlcus.co.uk/
>
>
>
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